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cell phase
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EA today passed out some new media of Spore’s first stage, the “Cell Phase,” a top-down 2D minigame that looks a lot like flOw (but, you know, maybe, actually … fun). Perhaps not coincidentally, flOw’s original designer Jenova Chen was briefly employed by Maxis, suggesting that Spore’s Cell Phase may be a direct evolution of Chen’s elegant Flash-based creation. Like its predecessor, Cell Phase features a player-driven microorganism, a little fish in the primordial ooze, which can be designated as herbivore, carnivore or omnivore before crashing into the ocean by way of immaculate meteor. The primary objective is to eat — and not be eaten — as you “earn DNA” and collect parts to enhance your creature’s abilities (read: grow legs and get on to the good parts). Everybody’s gotta start somewhere, eh?

Don’t miss the Cell Phase trailer posted after the break!

Continue reading Spore ‘Cell Phase’ flOwts into view

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